11 May 2010

GFE: Game FrontEnd (emu frontend)

Hey,

I spent the last months fighting/juggling/coding with WPF. Not the easiest hobby in town, should i mention, anyway: this is GFE.

The idea behind the project is to be able to... Play. No fuss, and more generally minimal settings, to be able to list and launch a vast collection of games: emulated, freeware, flash, choice is vast.

Basically GFE is listing a directory of... things (roms, zip, pics, you tell), probably thousands of them.

Background scanners are trying to match every entry with snapshots and movies (furtherly stats and extra infos from web). And apart from primary enumeration, everything else is asynchronous for a smoother experience.

All settings are guessed from a directory structure passed as application argument or preferably from a gameinfo.xml file.

It's using low level inputs, preferably a joystick, enabling some interaction with GFE running in the background. And it's a WPF project: so all the frontend rendering is done through DirectX and accelerated hardware if available.

OK now, this is the very first version of GFE, and, well: it's usable, but probably not versatile or cute enough. I'm working on that: you can help with suggestions, money, or simple greetings.

Binary:  GFE-0.5.0.zip (45 Ko)
Technical details:
  Windows - .NET 3.5, works on XP and Seven
  Joystick (XInput compatible) or Keyboard
How to run it:
  Modify included GameInfo.xml and use it as the application parameter.
Note: when in background, both LB+RB button (Ctrl+Back) is killing launched app and bring back GFE to front. LB+Y exits GFE.

alimbourg at gmail.com for any question.

This is GFE Emu FrontEnd (yes it's all animated, and video is playing from the selected game):

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